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We had high expectations since we had heard and se...

We had high expectations since we had heard and seen so much about the space and the exhibits. Being Graphic Designers ourselves, we were mostly disappointed and unimpressed.

'The Crystal World' was immersive, 'Memory of Topography' was an interesting play of scale and props, 'Light Shell & Light Vortex' was impressive in it's use of light coordination and synchronisation.

However, these alone did not redeem the overall experience, which was lacklustre and unimaginative. The scale and technical capacity of the project is impressive, however we were let down by the simplistic, repetitive and mostly meaningless content of the computer generated graphics. The motion graphics in most of the areas were like glorified screen-savers projected on to a large canvas. Their interactive capabilities were limited, predictable and dumbed down and in many spaces, where each individuals presence was supposed to affect the artwork, the interaction could not be experienced due to the constant presence of a hundred people at a time. After waiting in line for 45 minutes to see 'Floating Nest', we were terribly disappointed by a massive immersive screen space wasted with more meaningless computer graphics. It could have been sensational but the grandiose concepts are lost in translation. The only saving grace was that we got there at 9am and didn't have to wait in line for most exhibits.

Borderless is a good photo-op for selfie lovers, only looks good in pictures, and is overrated.

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