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About Edification Project

To increase the odds of our youth living full and productive lives, our goal is to capitalize on the emergence of virtual reality technology to bring more effective education to teens on the dangers of opioid misuse. Our long-term goal is to engage as many students as possible in a more effective, transformative, immersive education and preventive intervention program.

The aim of Phase 1 of the edification project will be to build and pilot test a theory-driven, evidence-based virtual reality intervention for young teens, aimed at prevention and education pertaining to opioid use, with a particular focus on prescription opioids. The edification projectβ€˜s goal is to establish a new standard of efficacy in universal school-based opioid use education and prevention.